![]() I use GlideN64, it's the best plugin if you have the hardware required to run it. But just know that to use this pack, it was created for the NTSC-U version of the game and you need either Project64 or Mupen alongside a supported graphics plugin. I'm not going to go into a long tutorial on how to set up the emulator and plugin, you can find this information easily online. So the textures are 4x the resolution of the already higher res Dreamcast assets, and often 8x the resolution of the N64 textures. I then put the DC textures through an AI upscaler called ESRGAN using an algorithm called Fatality that was created for classic pixel art. These are generally 2x the resolution (or more) compared to the N64 textures, and also have better color depth (N64 ones are muddled and dithered by comparison). ![]() For this project, I used the Dreamcast/PC textures as a basis for enhancement. N64 emulation allows users to dump textures from games and then load back in higher resolution ones. ![]() ![]() I've been working on an N64 texture pack project for a while. ![]()
0 Comments
Leave a Reply. |